Program
Conference Sessions
We are thrilled to announce the inaugural BIPOC Game Studies Conference, scheduled for September 12-14, 2025, at the Strong National Museum of Play in Rochester, New York. This groundbreaking event aims to celebrate and explore the rich contributions of Black, Indigenous, and People of Color (BIPOC) in the gaming industry. We invited scholars, developers, and creators to contribute to the conference through the peer-reviewed paper, panel and speaker submission as well as a curated showcase of analog and digital games.
Join us in this unique opportunity to engage with a community dedicated to elevating BIPOC voices in gaming. Whether you're a researcher, developer, or enthusiast, the BIPOC Game Studies Conference 2025 promises an enriching experience for all:
- Keynote Speakers: Widely respected speakers from our network of leaders promising to provide insight, guidance and exciting observations. The event will have 2 opening and closing keynote speakers each day. Confirmed keynote speakers include:
Stanley Pierre-Louis
President & Chief Executive Officer Entertainment Software Association
Stanley Pierre-Louis has served as ESA’s President and CEO since 2019. Stan first joined ESA as its Senior Vice President and General Counsel in 2015, where he led the legal, policy and regulatory affairs function for the association..Elizabeth Del Valle
Global Partnering Marketing Lead, YouTube Music and Premium
Elizabeth Del Valle is an award-winning marketing leader who focuses on building community and brand and platform loyalty with makers of all kinds, including gamers, developers, media companies, and content creators. With over 16 years of experience, including almost a decade at Google, she has a proven track record of driving impactful marketing initiatives for major platforms such as PlayStation, Google Play, and YouTube.Elizabeth LaPensée, Ph.D.
Narrative Director at Twin Suns, is an award-winning designer, writer, and artist of games and comics who was named a Guggenheim Fellow in 2018 and inducted into the Global Women in Games Hall of Fame in 2020. Notably, she was the designer and artist of Thunderbird Strike, a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival 2017. Most recently, she directed and designed When Rivers Were Trails, an adventure game about land allotment in the 1890s which won the Adaptation Award at IndieCade 2019.
- Peer-Reviewed Research Presentations: Engage with cutting-edge academic insights through presentations and panels that delve into themes such as representation, identity, cultural preservation, and decolonization in gaming. We plan to have 25-30 academic presenters sharing their research in the domain in panels and presentations.
- Curated Game Showcase: Experience a diverse array of digital and analog games developed by BIPOC creators. This expo-style showcase offers attendees and the public an opportunity to interact directly with the games and their developers.
- Industry Speakers: Gain valuable perspectives from invited speakers who are leading voices in the gaming sector, sharing their experiences and insights on fostering inclusivity and innovation.
- Unconference: An alternative session to the traditional conference sessions, designed to support community contributions and collaborative exploration of participant aims and interests.
- Networking: The program Includes opportunities to network formally and informally as well as a reception open to all registered conference attendees and participants.
Schedule
Conference Schedule
September 12th, 2025:
TIme
Main Theater Session Room 1
Session Room 2 Food Court/Lunch Room
8:30-10:00
Registration & Coffee
10:00-11:15
Welcome and Opening Keynote
11:30:12:30
Speaker Session #1:
Decolonizing Game Worlds
Theme: Unsettling dominant narratives through Indigenous and decolonial lenses in games
12:30-2:00
Lunch on your own
2:00-3:15
Speaker Session #2:
Diaspora, and Cultural Tropes in GamesTheme: Examining how Asian and diasporic identities are represented—and misrepresented—in games.
Panel: Diversity, Citational Justice, and Analog Game Studies: A Roundtable
3:30-4:45
Speaker and Panel Session #3:
Fan Culture and Fandom as Resistance
Theme: Fans navigating identity, representation, and cultural critique in gaming communities.
5:00-6:00 PM
Day 1 Closing Keynote
Reception in Adams Atrium to follow
September 13th, 2025Time
Main Theater Session Room 1
Session Room 2
Adams Atrium
Food Court
8:30-9:00
Registration & Coffee
9:00-10:10
Day 2 Welcome and Keynote
Games Showcase (opens)
10:15-11:15
Speaker Session #4
Race, Representation, and Resistance in Story-Driven Games
Theme: How race and resistance narratives are embedded in story-heavy and cinematic games.
Games Showcase
11:30:-12:30
Speaker Session #5:
Black Game Studies and Feminist Interventions
Theme: Black critical thought and feminist scholarship in the gaming space.
Panel: Reckoning with Japanese American Redress: an interdisciplinary, community-engaged design story
12:30-2:00
Lunch (on your own)
Games Showcase
2:00-3:15
Speaker Session #6:
Game-Based Pedagogy and Educational Interventions
Theme: How games shape education, identity, and institutional inclusion.
Panel: What is Happening?: Social and Economical Factors that affect BIPOC Game Developers
Games Showcase
3:30 -4:30 Speaker Session #7
Cultural Heritage, Tradition, and Preservation through Games
Theme: Using games and game-like media to celebrate, preserve, and educate about cultural traditionsGames Showcase 4:30-5:30
Closing Keynote
Time Session Room 1 Strong Museum Interactive Exhibits 8:30-11:45
Unconference Independently explore The Strong’s interactive exhibits to learn more about the history and cultural impact of video games. All conference attendees and speakers will have free access to the museum on Saturday, September 14 and are invited to play, learn, and explore. 1:00 - 3:00 PM Unconference