- “Cultural Threads in Gaming: Indigenous Representation, Knowledge, and Game Development
— Kendall Scott, Harley Ceberano, and Diego Martinez - Distorting Settler Colonial Space-Time: Space-Time Distortions and Indigenous Counter-Narratives in Pokémon Legends: Arceus
— Changie Chang - Decolonizing Play: Frameworks for Game Design Free of Colonial Values
— Elaine Gómez, Dan Cook, and Roxanne Blouin-Payer
Program
Overview | ScheduleKeynote Speakers:
Widely respected speakers from our network of leaders promising to provide insight, guidance and exciting observations. The event will have 2 opening and closing keynote speakers each day. Confirmed keynote speakers include:
Stanley Pierre-Louis
President & Chief Executive Officer Entertainment Software Association
Stanley Pierre-Louis has served as ESA’s President and CEO since 2019. Stan first joined ESA as its Senior Vice President and General Counsel in 2015, where he led the legal, policy and regulatory affairs function for the association..
Elizabeth Del Valle
Global Partnering Marketing Lead, YouTube Music and Premium
Elizabeth Del Valle is an award-winning marketing leader who focuses on building community and brand and platform loyalty with makers of all kinds, including gamers, developers, media companies, and content creators. With over 16 years of experience, including almost a decade at Google, she has a proven track record of driving impactful marketing initiatives for major platforms such as PlayStation, Google Play, and YouTube.
Elizabeth LaPensée, Ph.D.
Narrative Director at Twin Suns, is an award-winning designer, writer, and artist of games and comics who was named a Guggenheim Fellow in 2018 and inducted into the Global Women in Games Hall of Fame in 2020. Notably, she was the designer and artist of Thunderbird Strike, a lightning-searing side-scroller game which won Best Digital Media at imagineNATIVE Film + Media Arts Festival 2017. Most recently, she directed and designed When Rivers Were Trails, an adventure game about land allotment in the 1890s which won the Adaptation Award at IndieCade 2019.
Guha Bala
President of Velan Studios, the game studio best known for Mario Kart Live: Home Circuit, Knockout City, and the newly released Midnight Murder Club. Before co-founding Velan, he co-founded Vicarious Visions, which he led with his brother, Karthik, for 25 years before its integration into Blizzard Entertainment. Named Rensselaer Polytechnic Institute’s “Entrepreneur of the Year,” Guha serves on the Boards of Trinity Health of New York, Emma Willard School, the Eddy Foundation, and several high-growth companies. He holds degrees from Harvard College (AB) and MIT’s Sloan School of Management (MBA).
Karthik Bala
CEO, Velan Ventures / Velan Studios, Inc. with his brother are founders of Velan Studios (www.velanstudios.com), an award-winning indie game studio focused on discovery of breakthrough new game experiences. They are also founders of Velan Ventures, an innovation investment firm exploring game and game technologies that can transform other industries such as music & linear media, healthcare, education and more.
Karthik has been making video games for nearly 35 years on a wide range of platforms spanning indie original IP to blockbuster entertainment franchises. As part of Velan Studios, he has contributed to the groundbreaking mixed reality experiences Mario Kart Live: Home Circuit, and Hot Wheels Rift Rally, the online multiplayer “dodgebralwer” Knockout City, pinball reinvention in VR with Bounce Arcade and the innovative social party game of hide and seek and shoot…in the dark in Midnight Murder Club.
Previously, Karthik and Guha co-founded Vicarious Visions in 1991 while both were in high school. Over their 25-year leadership of the studio, VV grew to become an industry-leading game developer, with products generating over $4 Billion in sales, helping shape popular culture around the world. The brothers have built and led teams in the development of multi-billion-dollar franchises such as Skylanders, Guitar Hero, Crash Bandicoot, Tony Hawk’s Pro Skater and more. In 2021, Vicarious Visions became part of Blizzard Entertainment.
Karthik enjoys mentoring entrepreneurs and looking at how game technologies can transform the world. He is on the Board of Trustees of The Strong Museum of Play and holds bachelor’s degrees in computer science and psychology from Rensselaer Polytechnic Institute and an MBA from MIT Sloan.
Conference Sessions
We are thrilled to announce the inaugural BIPOC Game Studies Conference, scheduled for September 12-14, 2025, at the Strong National Museum of Play in Rochester, New York. This groundbreaking event aims to celebrate and explore the rich contributions of Black, Indigenous, and People of Color (BIPOC) in the gaming industry. We invited scholars, developers, and creators to contribute to the conference through the peer-reviewed paper, panel and speaker submission as well as a curated showcase of analog and digital games.
Join us in this unique opportunity to engage with a community dedicated to elevating BIPOC voices in gaming. Whether you're a researcher, developer, or enthusiast, the BIPOC Game Studies Conference 2025 promises an enriching experience for all:
Program Overview
- Peer-Reviewed Research Presentations: Engage with cutting-edge academic insights through presentations and panels that delve into themes such as representation, identity, cultural preservation, and decolonization in gaming. We plan to have 25-30 academic presenters sharing their research in the domain in panels and presentations.
- Curated Game Showcase: Experience a diverse array of digital and analog games developed by BIPOC creators. This expo-style showcase offers attendees and the public an opportunity to interact directly with the games and their developers.
- Industry Speakers: Gain valuable perspectives from invited speakers who are leading voices in the gaming sector, sharing their experiences and insights on fostering inclusivity and innovation.
- Unconference: An alternative session to the traditional conference sessions, designed to support community contributions and collaborative exploration of participant aims and interests.
- Networking: The program Includes opportunities to network formally and informally as well as a reception open to all registered conference attendees and participants.
Schedule
Conference Schedule
September 12th, 2025:
Time |
Main Theater | Session Room 1 |
Session Room 2 | Food Court/Lunch Room |
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8:30-10:00 |
Registration & Coffee |
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10:00-11:15 |
Welcome and Opening Keynote (Main Theater) | ||||
11:30:12:30 |
Speaker Session #1:
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12:30-2:00 |
Lunch on your own |
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2:00-3:15 |
Speaker Session #2: Theme: Examining how Asian and diasporic identities are represented—and misrepresented—in games.
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Panel: Diversity, Citational Justice, and Analog Game Studies: A Roundtable Edmond Chang, Aaron Trammell, Evan Torner, Megan Condis, Shelly Jones, Emma Waldron, Beatrix Livesey-Stephens and Luke Hernandez |
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3:30-4:45 |
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Speaker and Panel Session #3: Identity and Fan Engagement in Gaming Theme: Fans navigating identity, representation, and cultural critique in gaming communities.
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5:00-6:00 PM |
Day 1 Closing Keynote |
September 13th, 2025
Time |
Main Theater | Session Room 1 |
Session Room 2 |
Adams Atrium |
Food Court |
8:30-9:00 |
Registration & Coffee |
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9:00-10:10 |
Day 2 Welcome and Keynote | Games Showcase (opens) |
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10:15-11:15 |
Speaker Session #4 Race, Representation, and Resistance in Story-Driven Games Theme: How race and resistance narratives are embedded in story-heavy and cinematic games.
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Games Showcase |
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11:30:-12:30 |
Speaker Session #5: Cultural Preservation and Community Memory Theme: Black critical thought and feminist scholarship in the gaming space.
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Panel: Reckoning with Japanese American Redress: an interdisciplinary, community-engaged design story Lien Tran, Belquis Elhadi, Clara Bergamini, Ashley Cheyemi McNeil and Karen Schrier. |
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12:30-2:00 |
Lunch (on your own) |
Games Showcase |
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2:00-3:15 |
Speaker Session #6: Educational Innovation and Institutional Change Theme: How games shape education, identity, and institutional inclusion.
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Panel: What is Happening?: Social and Economical Factors that affect BIPOC Game Developers Javon Goard, Kishonna Gray and Latoya Peterson |
Games Showcase |
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3:30 -4:30 | Speaker Session #7 Community, Design, and Play Cultures Theme: Using games and game-like media to celebrate, preserve, and educate about cultural traditions
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Games Showcase | |||
4:30-5:30 |
Closing Keynote |
September 14th, 2025
Time | Session Room 1 | Strong Museum Interactive Exhibits | ||||
8:30-11:45 |
Unconference | Independently explore The Strong’s interactive exhibits to learn more about the history and cultural impact of video games. All conference attendees and speakers will have free access to the museum on Saturday, September 14 and are invited to play, learn, and explore. | ||||
1:00 - 3:00 PM | Unconference | |||||
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